Stepeth into the light.
I just started up Bioshock Infinite for the first time--yes, I know--and boy does it intrigue me right off the bat. The color looks lush, vibrant, just phenomenal. I wasn't expecting to be drawn in so fast. But, I am. The city in the sky, the Eden of the few, let's see how it goes. I know one thing for sure, the combat is bloody, brutal, and has a good weight to it. Though, I will continue to temper my expectations, as I do not want them to, otherwise, deflate a seemingly engrossing experience, due to inflated predictions. The other details I have seen and heard , thus far, are in the architecture and the pocketfuls of pedestrians roaming about the gallant cityscape.The signs and attention to detail in the facades of store fronts and tall buildings, the cascading sky's filled with floating golden towers, the signs holding hidden narratives and place establishing messages. The people with side carrying conversations, digest their lives in small portions for easy consumption. I can no more spoil for you the livening experience of these first hours of Bioshock Infinite, than I could whisk you away to Columbia--which puts on more than its share of showing--on a cloud and a whim.
But, I can say in this first bit of game time that I am impressed. The textures may not pop nor does the vegetation visually strike you as more than cutouts, but, again, the rich use of color, the grand sense of place, and a narrative setup, rife with cerebral/referential discharge, and I can say that I look forward to exploring the imperfections of this dystopian, discriminatory Eden, Columbia.
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