Naruto Shippuden: Ultimate Ninja Storm 3, published by Namco Bandai |
With a furious heart and maniacal finishers, Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst is a blast of enjoyment; whether you play vs. mode, online battles, or ultimate adventure mode the combat is frantic, quick and easy to learn, yet difficult to master.
I wasn't sure how much I would enjoy the game, but I nevertheless gave it a purchase at the behest of a family member; all I can say is that it's a great thing I listened. Ultimate Ninja Storm 3 blows me away with its intangibles and well-polished visuals. Intangibly this game has heart and character. Tangibly, visual and design wise, this entry into the Naruto Ninja Storm series materializes a vibrant and well-choreographed reproduction of the popular manga and anime. Fans and non-fans of the series will find something to embrace with this title. I find that with myself I am an off and on again fan, never really finding a quintessential balance. So, I can say, with reasonable experience, that it isn't solely on its fanatical embrace of the canon that this vagabond fighter is lofted--in my opinion, of course--to great combative heights, but, rather, it is how this commitment to fan expectations is achieved that gives me cause to praise the entire package that is Ultimate Ninja Storm 3.
First off, the core game-play is that of a simplistic, few button requisite combo-masher; or so it may seem at first. The circle button--on the PS3--is used to perform a number of combination attacks that only differ in input ever so slightly. For instance, the basic combos for every single character may boil down to four circle button presses on the controller, and that would be it. But I tend to think that this sheds itself of some of the excess of other fighters (read, by fight-fans: complexity and depth); this streamlining, if you will, doesn't mean less mechanical depth, on the contrary, there are--as I had to discover--quite the few nuances hidden within the games design. The triangle button--used to load one's chakra (energy/chi/Qi--life force)--adds another layer to each basic button function; it acts as a modifier allowing one to perform Ninjutsu (ninja techniques) and Ultimate Jutsu. The triangle button also allows the player to modify their movement speed (using the triangle and X buttons in combo) and throw energized kunai/shuriken (using the triangle and square buttons in combo), which when utilized effectively allows you to close the distance between yourself and an opponent--this is a more costly and proficient version of ninja dash, which is itself performed with a double-tap of the X button--and deflect opponents attacks. Add ninja movements--stylish, acrobatic maneuvers; ninja items--including attack/defense boosters, bombs, chakra refills, etc.; squad constructions-- both in their implementation within team battles and in the unique construction of certain character combinations and their special finishers/ jutsu's; and the ability to use powerful states called awakenings and you have some very interesting and varied mechanics and systems at play.
*Jutsu moves are hosts to embellished, screen-filling productions that are unique to individual characters*