Watch live video from Ubisoft on TwitchTV
Watch Dogs
developers appeared on an hour or so long Twitch stream today and gave a ton of
info, some old some new. What stood out was the vision, one that encapsulated
density and player volition. There was a sense that the world no longer
remained a static, unchanged thing. The
ability to traverse with an Assassin's Creed-like parkour while activating
hacks in creative, emergent ways, altering the playing field seamlessly in your
favor, is refreshing to me. Some may disagree, but the graphics, running on a
PS4 at low res, still looked good. The weather effects and the lighting combine
to give this digital depiction Chicago an assorted complexion.
---- Half some fun with it....If you just like blowing [stuff] up, it's cool...
Creative
director, Jonathan Morin, and lead game designer, Danny Bélanger gave some interesting insights into the creative/ design process. Chicago was in fact
chosen, not solely for its hyper-surveillance, but also for its greater, if
theoretical, likely-hood of adopting such a city-wide operating system as ctOS.
The multiplayer, then, becomes an extension of the game world's connectivity,
thus linking players asynchronously for one-vs-one hacking or in larger, more
chaotic four-vs-four matchups, centered on decryption and/or free-roaming. If you haven't already, take a look at
Ubisoft's stream--skipping ahead to around 20-mins in will get you past the
rehashed promo videos.
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