After nearly two years of hype, can Watch_Dogs (Ubisoft's latest open-world outing) hack it?
Watch_Dogs, published by Ubisoft, releases on May 27th |
I've been keenly interested in Watch Dogs for some time now. The game made its debut at E3 2012 to a floored crowd, anticipation has surged since. What the heck is Watch Dogs? An open-world action-adventure starring Aiden Pearce, a hacker extraordinaire. Yes. It is also touted to be a "true next-gen experience." From what has been shown thus far, I can say that things look assuredly bright for Ubisoft Montreal's latest brain child-- In development since 2009 and hotly anticipated.
HACK IN
How? The city--Chicago--is connected. CtOS, a city wide operating system, functions to monitor and control wireless, interconnected facets--both seemingly public and private. And as such, Aiden Pearce can hack the CtOS systems and gain control over many of the cities networked components. These include the ability to raise guard rails—for cover in combat, short circuit breaker boxes, activate searing steam pipes and, as has been seen innumerable times, hack NPC's cellphones and private networks. Though a morality system is nowhere to be found in the upcoming title, Ubisoft's creative minds want players to be wholly aware of their actions, choosing to forgo the stale and limited reaches of a binary morality bar, instead opting to reflect the consequences of player action within the dynamics of the city itself.
Do you choose to be a vigilante, aiding victims and potential victims alike? Or would you rather rampage and pillage? Whatever you do, and how you go about it, the NPCs will react. Pull out a gun in public, and along with the shrieking and scattering of virtual persons, don't be surprised to hear CPU pedestrians also calling the police on their cellphones. The city isn't just reactive, but it is interactive. Chase down the dialing pedestrian and you can smack (or shoot, I suppose--hmm) the phone from their polygonal hands. This is all rounded out by what seems to be, as far as I have gathered from gameplay and Ubisoft's mentioning, a global state system. What I mean, to be clear, is a state of response that adapts to your actions. Even though peering into an NPC apartment--as was shown in a few gameplay videos--or hacking a person's bank account right from their cells might just go unnoticed (and technically not responded to overtly), Ubisoft has tailored a procedurally generated profiling system that generates distinct NPC character profiles —all of which are claimed to be unique in some fashion, and as a result, this can be--in its own right--another way of the city eliciting and reverberating some nuanced level of reflection and thought about ones actions, however indirect and player determined this echoed response may be.
Roam Free
*There is even a skill tree that modifies the player's abilities-both for online play and offline--RPG elements are always welcome*
As you can see, there is a lot to be excited about and as a result a greater potential for disappointment, but if Ubisoft's past achievements have said anything, I think it's safe to say that they go all-in and, at the very least,craft an experience worth seeing. Do you have any thoughts on Watch Dogs? Let me know, comment below or hit me up on twitter: @thevauntedgamer or by email: meech268@gmail.com.
cite: http://blog.ubi.com/watch-dogs-next-gen-game-resolution-dynamism/
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