Challenge in games, is it "fun"? Is it supposed to be daunting? Is it cerebral or dexterity based? What presents a legitimate "challenge" in gaming?
The competition inherent in video games, such as Demon's, and Dark Souls, would be lost if it were not for the satiation of our desire to express our cleverness. If the result of the games design were not to challenge both ones handle on the sticks and ones ability to access the situations at hand, said game would lack depth. Depth is not achieved through the application of mashing buttons and dispatching countless drones, but, rather, it is through a nimble bridging of mental flexibility and quickness that we come upon "depth" in game design. Think of the trouble with games considered artificially difficult and game-breaking in challenge. What sorts of things would one consider that so harshly alienates the gamer from the masochist? Should a lack of hasty muscular reflexes truly prevent the player from resonating with a games mechanics/ its premise/ its overall design offerings.