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Showing posts with label Soul Sacrifice. Show all posts
Showing posts with label Soul Sacrifice. Show all posts

Monday, May 19, 2014

Soul Sacrifice Delta Review




Soul Sacrifice Delta for the PS VITA, published by SCEA on PSN


The first Soul Sacrifice (an action role-playing game) was released for the PS Vita on April 30th, 2013. It was well received. But it would appear that it was not as welcomed as it could have been, as Sony has chosen to release “Delta” the expansion to Soul Sacrifice as a PSN only downloadable title. I have had a chance to put a lot of time into the first entry, and I was quite impressed with the experience. The presentation lacks the furious budgets of larger titles, though who can tell if this is a hardware limitation or simply, and more aptly, a design decision; But, even without monstrous graphics, the original Soul Sacrifice captivated the imagination. With a coherent and readable art direction that communicated the “grim” world which your sorcerer inhabited.
You see, monster hunting games tend to bear the title of Monster Hunter clone, this may just be appropriate if said titles fail to establish their own unique qualities and revel only in copycat, derivative mechanics that fail to capture the intended audiences attentions and meet expectations. Monster Hunter is, of course, the dominate hunting franchise from Capcom that has a strangle-hold on what some may consider—at least in the U.S.– a niche genre. Within these games players can co-op and or solo a crafting, resource, technique sensitive experience, in a land filled with both large and small creatures that range the prehistoric gambit, in terms of design. Hunting down resources and harvesting them from monsters and the environment, then crafting armor and weapons this is the spirit of the hunter genre. A clear lack of narrative is neither an exception nor a rule, as some games, such as Monster Hunter, lack it, while others, such as God’s Eater, have veiled story arcs and plenty of dialogue.
As far as Soul Sacrifice is concerned, the new franchise sheds any heavy technicalities that one may associate with a learning curve in other Hunter franchises. The game is streamlined to an extent; superficially it is a snap to dive right in. The water, however, is not shallow. Offerings and the means by which you acquire them offer up reasons to complete and revisit the multitude of pacts that are scattered throughout Librom. With Librom being the book—yes the adventure takes place within a magical text—in which you adjust your characters appearance and take on quests—pacts—and story missions. The story, in short, surrounds a prisoner—you—within a bone prison settled within a post-apocalyptic world, ghastly in its appearance, mirroring the creature and character designs within the pages of Librom. You must acquire the means for your escape, by way of defeating your impromptu warden--a sorcerer of devastating power, by reading Librom and experiencing the tales inscribed within his pages.  Soul Sacrifice isn’t revolutionary or by any means amazing in its writing department, its stories—including the some of its pacts with narrative breaks—have twists, but it is not simply this alone that captivated me so, rather the quality of presentation: voice acting, at times overdone, illustration and music, together with the pangs of emotional weight that the execution of the writing allows—it does not fumble its pacing, and it dwells on what is important and sheds excess prose.