The Price of A Pre-order, Does it Cost Us Anything?
"Well, are you interested in anything else today. You know that the new "such and such"is coming out, right. Why don't you think about pre-ordering it . . . please, please pre-order something, "begs and employee charged with upholding overbearing policies. You may at first question their motives and Gamestop's business practices, but you cave under pressure--or out of empathy.Then, just like that, your in for a copy of the "Super-duper-exciting-limited-collectors-edition, edition," of the "next big thing" from the next "big thing".
Now, of course, there are possible arguments for both sides of the spectrum, when it comes to pre-orders. One can argue that they can help the brick-and-mortar retailers to accurately gauge interest, and by extension relay this information to the publishers, in order to produce realistic product numbers and delivery orders. This doesn't, however, address any issues with overinflated, unrealistic sales expectations--just look at the oft-cited SquareEnix Tomb Raider fiasco. Pre-orders possibly do serve to determine the sales expectations for future games in a franchise, but they can't do much to build hype, rather, they gauge it. However, I can imagine that limited editions can serve multiple, other purposes, but, again, I don't think that they raise all that much market share. Instead limited editions can serve to reward devoted fans and day-one purchasers and/or it can serve as a slight incentive for those who are on the fence about purchasing, said game, early.